I DID IT
No all-nighters necessary but still some pretty late nights required to pull everything together for my final project. Oh man, it was rough. But done! and you get to see all the cool stuff I made that took hours to make and were only glanced at for two minutes. It is so nice to be home!
Anyway, ap (according to my mother) there are some adoptee people interested in seeing my final design, as it would take lots of explaining, but will post pictures and do some explaining in this post!
The Inbetween: International Adoptee Memorial Park
First off, if you haven’t seen it yet, check out my mid-review project which is in an older post.I didn’t explain much in it but you can look at it if you want to. Also, watch the video animation -CLICK THIS LINK- cause it took forever and I’m very proud of it and it also shows some of the aspects of adoption I considered in my design.
Did you see everything? Ok good.
Some notes about the “rules” for my studio’s projects:
- It is technically “siteless.” Mine is located in an urban setting and is, in theory, going to be located in every major city in the world. You’ll see why eventually.
- Practicality of building materials, scale, cost, technology are non-existent, so no need to scrutinize over pavement joint spacing or funding from private donors and local municipalities.
So, here goes. This is the plan view of my design. There’s no scale, but the block is 600 feet by 650 feet, which is absolutely huge for a design like this.
Also here is my site from a birdseye view:
Below is a diagram from my project board that identifies the different parts of the design:
The ground plane pattern was made using the idea of cracked earth as a representation of a not fully whole identity. It also could be thought of as a road map to a city, so there’s is a duality of scale where you can imagine yourself simultaneously as an ant walking across the ground and a giant bounding across a streetscape. I liked this because it creates a sense of placelessness in feeling small in a big world, feeling like the distance between yourself and your birth life is impossibly large. But at the same time, your very existence stretches across continents and oceans. In the center is a slightly raised platform of tiles. It’s shaped like an abstraction of all the continents crammed together. This tiled grid will light up where ever you step. And, if you imagine this same memorial site located in every city in the world, the glowing path of every person walking on the grid will also show up in every other city. Here is another animation I made to demonstrate this point:
Also in the animation, you see holographic paper airplanes that can be thrown into the sky by making a throwing motion. These airplanes explode into a ‘hello’ that is translated across countries. I thought it was interesting to imagine being able to throw a paper airplane half way around the world.
All of this emphasizes the idea of dualities. With the glowing tiles, it is a reminder that there are people out there that you may be connected to, but that feel/are inaccessible to you.
In the plan, you can also see there are areas of water with paths crossing them. There are acoustic mirrors that concentrate sound from a far distance so you can talk to someone across the water. The idea here being communication across oceans (represented by water). The section cutting through one of these paths shows what it looks like:
Now in my mid-review design, I used the mounds to signify all the unattainable knowledge about an adoptee’s origins. I decided to break the mounds up and turn them into active places. These include climbing areas, chalkboard areas, and slide areas.
Here is my model on the milling table
In addition to redenerings, we also had to make 3D models. I milled mine out of MDF in the wood shop. The CNC miller is like a giant drill bit on moving arms that carves out landform from a block of foam or wood.
My model included some 3D printed objects that were designed in a 3D modeling program called Rhino. Below are images of my final model and close ups of the 3D printed parts.
Final Review Day (dun dun duuunn)
So it’s review day, and ya know who’s invited??? KEN SMITH. He’s a landscape architect who owns a firm named after himself in New York City! Anyway, he’s famous and important but for some reason came to out little presentation day in surrounded by mountains and deer Pennsylvania. That’s crazy! Ken and five other supremely intelligent people came to our critique as well and they are all important and they all wore black. Everyone wore black. That’s the thing apparently. Although I made a mental note to find some more colorful pants. All in all, our critique (we had 17 students) lasted about seven and a half hours. I was standing for a good majority of that because I hate sitting. My presentation was about half way through, so most people were still awake and attentive. I felt like I was all over the place, probably because I’d forgotten to actually write what I wanted to say. Ugh. It’s ok though because they didn’t hate it. One critique I got was that there was too much going on and the activity needed to be distilled into a more purposeful experience in regards to how one moves through the site and how different people with different life experiences feel in the site. But the best thing was, Ken Smith told me, “you are very good.” I thought I was going to fall over. I didn’t. And I know that no design is perfect but I couldn’t believe he said that to me. I took a super creepy stalker picture of him:
I could’ve taken my picture with him but I was too nervous haha.
Here are my presentation boards (they were GIGANTIC!):
And after all of that, I am home! (actually I’ve been home since Friday)